General Discussion

General DiscussionWhat do you think Dota is aiming at with the new Overwatch system?

What do you think Dota is aiming at with the new Overwatch system? in General Discussion
BeoWulf

    Hi guys, care to share your thoughts on the above?

    I think Dota is aiming to make the game more enjoyable for new players especially with the reports for griefing. Now if someone genuinely plays bad and isn't purposely feeding, he won't get low prio as opposed to the previous system where noobs constantly went into low prio because they played as supports and were taking last hits or didn't know how to ward etc..

    Secondly, they wanted to remove chat toxicity from the game...so basically even if you played bad but kept quiete and didn't curse in team or all chat you won't or can't be punished.

    How this serves to make the game better or more enjoyable I can't begin to see yet as my games are mostly stomping or getting stomped games where basically it didn't matter if I was in the game or not. I think this is because the system is sorting itself out and everyone got a free pass. What do you guys think is the end goal of valve with the overwatch system?

    I've reviewed 5 Overwatch cases..without chat you have to guess what's happening. Some cases were quite clear with the guy being reported afk farming in the jungle, or destroying gold bounties. Others they were just playing bad and maybe took some last hits or were farming jungle creeps as supports I think. But they joined in figths and did try to help so those guys I didn't vote guilty. I'm getting bored looking at review cases now and sometimes skip it.

    kowareta

      i still cant report my teammates for buying amulets, taking my lasthits and griefing cause im out of reports. the ones i reported before nothing happened to them aswell.
      but still they can report me after game cause i rightfully called them out as degenerates

      its real life simulator, manipulative degenerates having the upper hand, simpletons who speak their mind and expect ppl be more than animals suffer a life for it.

      Sir Johan

        I had two games with teammates feeding and destroying items. My behavior score is 10k. I feel like griefing behavior has increased recently. I almost never experienced this before the overwatch update. However, my sample size is too small to draw any serious conclusions yet.

        SLQ

          Didn't notice any difference, climbed twice to almost ancient 3 with the exact same winrate of 69% and then all of a sudden games become impossible vs smurfs, with feeders, pos 4 pudges afking etc. Exact same pattern before and after overwatch. Most of them like you said are stomps or getting stomped. 9.6k bhs
          I don't like the new system btw, it punishes clear griefers but there's a million ways to still ruin and it going unnoticed

          dota

            its real life simulator, manipulative degenerates having the upper hand, simpletons who speak their mind and expect ppl be more than animals suffer a life for it

            high IQ take actually ngl