Yeah he's shit at fighting most all carries not just slark. Rupture can make team fights terrible for Slark though
reconsider the position of BS to be closer to roam-support (instead of carry) and you will do fine
hey guys
i am slark and i got ganked by bs+1/2
but now that i have AmAzInG 1o% lifesteal to fight everybody and if i can't i'll just run to the closest shrine to heal aSDsxasdASDASDASDASXC
He is a somewhat counter in a way that he gives vision of slark with low hp and he cant typically go in and out of fights to heal himself with passive because it wont work cause of bloodseekers 'thirst' if you drop bellow 25% hp and add rupture to that, hes not meant to kill slark in 1v1 or hard counter him but to make his life miserable trought controling him in fights etc..
Shrines are good escape now from that unfortunatelly but you dont always fight there xD
He's "somewhat" counter to ANYONE because of his passive, not only Slark.
He's capable of killing Slark just fine with Blademail and SNY, for example.
I'm just saying that he can't kill him anymore if Slark had a good start and skilled the lifesteal.
And quite the opposite, I think he's pain in the ass for Slark in teamfights. Once ruptured, Slark can't contrubute at all to teamfights and is left completely helpless and useless.
I use Bloodseeker like advantage-networth hero, and end up the game as fast. Not only pick him just because of rupture ;)
Bloodseeker is best played in jungle so that you aren't relied on to carry, but if you get massively ahead, you can. Most games, however, you won't be a carry, but anti carry, and this is an important distinction because you shouldn't rely on killing people alone. BS + ranged heroes is actually fucking great against melee carries because they can get kited to death while often being immobilized. I've played sniper + BS combo so many games it's ridiculous and the combo is really strong against Ursas, PAs, Svens and literally any melee carry who might think of jumping sniper but will completely be made impossible to.
In this way, as you said, BS doesn't rely on solo killing slark every time but rather destroying him by immobilizing him in teamfights and also in ganks if you have a number of ranged heroes. The thing is, Slark is still pretty good at manfighting melee heroes even if you rupture him (and melee heroes have to get close to kill him, obviously), and if slark is really ahead, you won't be able to do anything against him even though he is immobilized, this all changes when you combine bs with your drow, od, sniper picks, because even if slark is massively ahead, you have 12/24 seconds to kill his ass off which is HUGE.
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The only way he can kill him is if Slark has super low HP and BS is already close to him. In that case. Everyone will die to BS.
Why is he not a counter to Slark anymore?
-Slark have a lifesteal at lvl 10
-Map is filled with Shrines
-Even if he ruptures you he can't kill you. With lifesteal at lvl 10 and equal farm all he can do is just die
-Jungling with lifesteal lvl 10 Slark is easy and you don't lose nearly as much HP as you would without it.
- And obviously good old TP scroll