I think he's shit now because of the int nerfs, but cast point does make a difference too.
In a 1v1 scenario, maybe a little change in cast point might give you more chances to escape and possibly turn on him but in a full out team fight, this minor nerf will hinder him from literally dropping 10 skills + refresher and wiping the whole team out before they can do anything.
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So what does this actually mean ?
-Invoked Spells[?] cast point increased from 0 to 0.05