It's a close call. I think in this game the leaver SF was more helpful than the jungle axe. LD also eventually gave up. We put a lot of pressure on him... but if he did not leave we still might have lost.
Jungle axe now 8-73
http://dotabuff.com/matches/489760604 <---- a more typical jungle axe result
jungle is fine but not from lv 1!
i know he also need gold for blink, armor and hood
but his lv 1 jungling has so much more risk of ganking than "cutting-lane" axe especially when enemy team has bloodseeker
if you have to compare it with other jungler who can maintain his health above 50% all the time until they can get out from jungle
Jungle axe is terrible but I think skywrath was your problem that game not axe. And jungle is not fine, axe should only go jungle if you harassed the enemy of out lane so hard there's nothing else to do and you don't want to push the lane so much. Axe's skills are amazing for lane harassment.
The best i see axe perform is either creep skipping a tower or mid laning... though mid axe is rare in my games.
It either works out well because the other team doesn't respond to the creep skip, or it goes down horrendously.
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http://dotabuff.com/matches/488937490 <--- 8th win
I keep track of all the jungle axe games either on my team or against me. I managed to win this game... had to support with WK.
I was planning to farm but, SWM made it clear that he was going to solo bot and feed if I tried to farm... so I switched to support. I'm still not sure if that was the right choice, but it kept LD down anyway.
The enemy team's SF lagged out early, but SWM still managed to feed him AFTER he dced. I suspect tinker was microing the SF.
Jungle axe did absolutely nothing for the first 15 min of the game and got first item hood, with no boots.... he did eventually get a blink dagger and used that to blink into stacks of marches and maybe call one hero. I got a linkens which I put on him to eventually break the base since axe would manage to get call on someone before being perma hexed because of the linkens. Maybe this is a valid option to force jungle axes to suck less... or maybe I just got lucky.