General Discussion

General DiscussionPublic display of MMR in ranked solo matches?

Public display of MMR in ranked solo matches? in General Discussion
NinjaCat

    Quoting from another thread titled "The ultimate ranked solo queue guide":

    "1. Pick last and pick properly - most people put in this situation are those who are forced into playing as a support. Be that guy, else you're in for a long debate with your team.

    2. Don't give stupid people the opportunity to lose the game for you - take mid lane if you must, play carry if you have to. Worst thing that could happen is you playing perfectly but not able to impact the game positively.

    3. luck is required when deciding if you go for #1 or #2"

    In the above scenario, what's implied is that you should play support if your MMR is lower than the rest of your team, and play mid/carry if your MMR is higher than the rest of your team. My MMR is around average, meaning that its about higher than half of the players and lower than half.

    More often than not, games that I've lost were because:
    1. I played support and the weaker players played carry, and lost because of not being able to have a significant influence on the game or
    2. I played carry to try to influence the game more, but the supports were actually more skilled than me, hence losing because of them not being able to have a significant influence on the game.

    I'm not suggesting that the matchmaking system is broken, just that it could be more efficient than it currently is. The idea of matchmaking is to pit teams with similar skill levels against each other, and the inefficiency here is that even if team A is better than team B, team A loses because the weaker players take mid/carry roles and the stronger players are forced into playing support.

    Wouldn't it be more beneficial for MMR to be publicly displayed? May decrease the variance of everyone's MMRs as well.

    King of Low Prio

      just because alot of people are not good enough to see how much impact supports have on the game does not mean that the carry role is literally carrying the team

      NinjaCat

        Supports are really important in a team and have a great impact, no doubt. But what usually happens is that if you lose out or feed during the laning phase as a solo mid or off-lane, the other team's solo mid or off-lane will start snowballing and that has an even more significant impact on a team. It's easier to pull creeps and ward the jungle than to fight for last hits against someone who's stronger than you in the laning phase.

        AkocjL

          if you play support, make your carry's life easier and safer. Even if he has lower mmr than you, as long as he can farm his items safely, he will be able to carry the team.

          raziel

            i find it takes much more skill to play a support than a mid or carry

            its alot harder as a support to zone out the opponent, roam to setup kills or force opponent to play defensively when you have less items and levels. if someone feeds as a carry, they'll probably feed even more trying to play a proper support so no difference there really

            briedis

              I've been able to raise my MMR by 600 since the beginning, and I usually play support since I pick last. People don't seem to realize how much more they could be contributing by picking up that Veno or CM, getting wards/mek, providing CC for others rather than going with another carry. I used to think support was boring, but now I look at the impact I have on the games and I find it awesome.

              King of Low Prio

                also what alot of people do not take into account when they play support they expect 3k MM players to be able to farm like a 6k+ professional. If you expect too much you will only be disappointed in pubs :P

                NinjaCat

                  ^That's really true i guess. It's really frustrating as a support to zone out the opponent on the lane and still watch your carry miss 75% of his last hits on a free farm lane..

                  Dire Wolf

                    Most games are lost cus people go 212 with bad lane supports or no lane supports or jungle without an appropriate off lane, don't pick enough disablers and have no team fight. Picks matter a lot more than team roles.

                    Vibez^

                      You are also wrongly assuming that higher MMR = better Carry?

                      Or that lower MMR = Support?

                      Some people get very high MMR by playing only support so the logic is flawed.

                      Having said that, i still dont see the problem of showing the MMR at the end of a game, it couldn't be displayed any sooner because if you had most over say 4k+ MMR and 1 guy with 3.5k for example, he would take all the shit for no reason other than his slightly lower MMR

                      Either that or you would track down the enemy with the lowest MMR and make them feed :P

                      Dire Wolf

                        Having lower mmr doesn't mean that player is going to be worse in that specific game though, it just means over time he hasn't won as many ranked matches or as high a percentage as the guy with higher.

                        whoji

                          To win, everyone should play the hero they are familiar / with highest winrate..
                          So i guess it will be a good idea to publicly display the 3 most played / won / winrate heroes

                          King of Low Prio

                            displaying MM after a match would be a good idea imo, showing it before that would only lead to trolling

                            NinjaCat

                              @Vibez:

                              Well that's true, i guess it's probably quite a flawed assumption on my part. Just wondering though, do you personally know many support players that have a high solo ranked MMR? I can understand if a support player has a high ranked party mmr, because he's teaming up with other core hero players that are reliable and don't feed in their lanes.

                              For example, lets say a support player has a solo ranked MMR of 5000, and that the average MMR of all players are 3400. If the matchmaking system pairs two teams in the following manner:

                              Team A: (5 * MMR3400 Players) = Total MMR of 17000
                              Team B: (MMR5000 Support Player + 3* MMR3400 Players + 1 MMR 1800) = Total MMR of 17000

                              Team B MMR5000 support player plays perfectly, ganks, wards, pulls creeps really well. Still loses because the MMR1800 player insisted on soloing mid and feeds 0-10. It's not because he played poorly, but because the low MMR player influenced the game too negatively for him to reverse that influence as a support.

                              Anyway, if we change the argument up a bit, by displaying MMRs, it would allow players to "babysit" the weaker players on the team and to be on a dual or tri lane with them, rather than letting them solo and feed. Would that be more efficient in terms of matchmaking? Ignoring the fact that the internet is a horrible place and such a system would just make the whole ranked community more toxic.