1] dont pick supports
2] focus on gpm
3] dont leave games
4] have high kda
5] play one game a day
= high mmr
keep in mind on devs forum test was done once where after playing few games on new account and without winning single one of them user was able to reach very high bracket just by having gpm + kills
this explains why my higher winrate account with more wins gets easier games i play supports there and due to shit kda/gpm games there are literally way easier
....
great match maker
yeh out of 23 values 2/3 can impact supports rating in good way what about other 20 that fuck her in ass :D
optional float expected_team_contribution
optional float scaled_metric
optional uint32 previous_rank
optional uint32 rank_change
optional uint32 kills
optional uint32 deaths
optional uint32 assists
optional uint32 leaver_status;
optional uint32 gold
optional uint32 last_hits
optional uint32 denies
optional uint32 gold_per_min
optional uint32 XP_per_min
optional uint32 gold_spent
optional uint32 hero_damage
optional uint32 tower_damage
optional uint32 hero_healing
optional uint32 level
optional uint32 time_last_seen
optional string player_name
optional uint32 support_ability_value
optional bool feeding_detected
optional uint32 search_rank
optional uint32 search_rank_uncertainty
optional int32 rank_uncertainty_change
optional float scaled_kills
optional float scaled_deaths
optional float scaled_assists
optional uint32 claimed_farm_gold
optional uint32 support_gold
optional uint32 claimed_denies
optional uint32 claimed_misses
optional uint32 misses
explain how each one works or else stfu and go back to your cave you horrible troll
basically (as posted on the linked forums)
a combination of those could in "theory" grant you access faster to very high queue by playing carry, have a good KDA ratio and GPM, all by not playing too much, as for example 1 game a day on a secondary account
optional uint32 support_ability_value
explain the value of this AND how it is determined BEFORE you make claims on the system....
Thanks Valve, this will surely make the game more enjoyable for everyone.
I mean, all carry teams? Why not! It's fun after all!
"Thanks Valve, this will surely make the game more enjoyable for everyone.
I mean, all carry teams? Why not! It's fun after all!"
"this explains why my higher winrate account with more wins gets easier games i play supports there and due to shit kda/gpm games there are literally way easier
....
great match maker"
"1] dont pick supports
2] focus on gpm
3] dont leave games
4] have high kda
5] play one game a day
= high mmr
keep in mind on devs forum test was done once where after playing few games on new account and without winning single one of them user was able to reach very high bracket just by having gpm + kills"
how is this discussing theory? You are all under some misguided belief that each value is a 1:1 ratio and you have no idea what each value represents
for example
optional uint32 last_hits
could = +5000000MMR
and
optional uint32 gold_per_min
could = +5 MMR
you dont have enough data to be making ANY theory and all this thread is only a bunch conspiracy theorist who think valve is out to get them
Dont tell me they are actually using ingame stats for matchmaking
Surely nobody could be that dumb, right?
Too much ignorance in this thread. This stuff is so old it's not really worth talking about. More stats are better than none, but the ones you are looking at are not going to be easily mined. If I recall correctly, that message is only communicated via GC Servers, and is stripped down by the time it reaches your client.
The real protobuff communications we want to get at, are now unobtainable... as they were exploited to let people know their MMR. (Remember when we could find our MMR via console? Well Valve changed the way that communication worked)
optional fixed64 steam_id = 1;
optional uint32 rank = 2;
optional uint32 player_id = 3;
optional bool prevent_text_chat = 4;
optional bool prevent_voice_chat = 5;
optional bool low_priority = 6;
optional uint32 solo_rank = 7;
Please don't make threads like these. You are literally undoing the work of dozens of other people if Valve sees this and does another knee jerk reaction.
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optional float expected_team_contribution
optional float scaled_metric
optional uint32 previous_rank
optional uint32 rank_change
optional uint32 kills
optional uint32 deaths
optional uint32 assists
optional uint32 leaver_status;
optional uint32 gold
optional uint32 last_hits
optional uint32 denies
optional uint32 gold_per_min
optional uint32 XP_per_min
optional uint32 gold_spent
optional uint32 hero_damage
optional uint32 tower_damage
optional uint32 hero_healing
optional uint32 level
optional uint32 time_last_seen
optional string player_name
optional uint32 support_ability_value
optional bool feeding_detected
optional uint32 search_rank
optional uint32 search_rank_uncertainty
optional int32 rank_uncertainty_change
optional float scaled_kills
optional float scaled_deaths
optional float scaled_assists
optional uint32 claimed_farm_gold
optional uint32 support_gold
optional uint32 claimed_denies
optional uint32 claimed_misses
optional uint32 misses
I can pull these from dota!
link to thread
http://dev.dota2.com/showthread.php?t=108524