void actually takes some skill to play (namely chronos) compared to just right click heroes
his ult can either make or break your team making fights pretty interesting
@Icon - i agree so much. another retard who has found out about dotabuff and thinks he must create a topic about every shitty thought he has
^
oh, who has found out dotabuff? lol.
kid, go back to wherever forum u came from. apparently you must thought rgc was the highest level of players in dota 1. apparently you're wrong.
if u dont like my threads, get the fuck out. why bother replying? are you you just stupid and decides to get angry at my threads. but i dont care, coz im not the one being angry and stressed from being pissed.
faggot
actually ming, i was wondering if that questionare on invoker was meant just for me lol. kinda pissed me off for some reason....
^noob Invoker
JK, and no void, only AM is antifun !!
ITS FREAKING ANTIMAGE, and they named him this way because, antimage somehow near to antifun, isnt it?
I dont think a carry that has 2 passives and a blink can be fun-to-play at all... But still- void, compared to antimage, still is a bit entertaining- a well( or ill) placed chrono can change the tide of a battle. IMO thanks to that, it can be justified for a void to stop farming before spending eternity in the jungle- the chrono itself is gamebreaking to setup kills, towerdives etc...
@axial
why so serious?
cant you tell from my post? im actually joking around.
@silvers
yes, stop a void from farming
end result : http://dotabuff.com/matches/176151956
well, i meant that void would intentionally stop farming, not because he would be forced to... 5 man dota- there are plenty of heroes, that work GREAT with his ult, but lose potential later on (a good example is wd), so if void wishes to join the fray earlier on- he can, and the team would still benefit from it.
@Ming, as u see in the game u posted, u were against a MEEPO, and he went 2/23 i think, and antimage had more than half of the kills that his team got..
and Void owns Antimage, but still cant be called, an Antifun ??
U just cant, thats it
Disagree dude if u feed void or let him farm, its your fault...
Void is squishy and easy to die so you are supposed to gank him from the beginning
AM's farm is a lot harder to shut down compared to FV's. Nevertheless, you either end the game early if the enemy carry is freefarming, or you shut down his farm in the early stages. A well-fed carry is directly your fault, more so if you're stacking with friends.
I always thought watching a good void can be really fun. Scary as shit when you see him fly in because YOU KNOW WHATS COMIN NEXT BOI!
Void and anti-fun?! Only for player maybe... Seriously if you can't handle Void then you have serious problems(because until 40 minute mark you play a 5v4)
Antifun can push lanes and then back off, so it is not a 5v4, and void can join fights even if he got no farm, especially if he got some gd combo with him, lich/jakiro/sandking/etc
@mad
know whats 4v5?
some dood picks furion
"COVER MY LINE GUYS, IM GONNA FARM UNTIL I GET FAT THEN COME OUT AND OWN"
*keeps dying to nc and forest hunters
@map
the only thing that makes timewalk cd 13secs is the 40% slow and also immune to distance based damages
eg: rupture. / gyro's rocket
if they decide to nerf it, they could make it 6sec cd, but gyro's rocket will hit, and rupture will kill.
@Ming what about the 120 mana cost? It also takes much longer to cast than blink.
I never said Void's timewalk, I just said, Antifun's playstyle is like, get a fury + vlads (if ur team is having troubles) and keep a tp with u, push top, take down 3 neutral camps, tp bot, do the same thing, u can pass along some ancients, get another tp from the sideshop after pushing the lane,
Repeat!
@pudge
honestly the difference is only .2secs.
void timewalk casts in .4secs, while blink is .3secs maybe? since they're both stopped by each interval of cold snap.
not much diff there. the only thing that makes blink better is that it has no specific maximum range. when ganked, just click at the fountain it will blink as far as it can
while timewalk requires a specific target spot else void will walk till he's in range to timewalk to that spot
"the only thing that makes timewalk cd 13secs is the 40% slow and also immune to distance based damages
eg: rupture. / gyro's rocket"
Just wanna point out that Void is actually invulnerable while timewalking... meaning you can dodge anything with it. Examples are Sniper's Ult, Reverse Polarity (I think), Zeus Ult, Spirit Breaker Charge and so on. It is a really good spell if you use it right.. but its mana cost is pretty high for Void. Early game you can barely Timewalk + Ult without running out of mana.
Blink got nerfed after TI2, and its 0.4 sec delay now,
and about the maximum range of blinks/timewalks,
If u r not a dota nerd as me, i use:
Antimage:
alias "+range" "dota_range_display 1150" alias "-range" "dota_range_display 1150" bind "h" "+range"
Void:
alias "+range" "dota_range_display 700/900/1100/1300" alias "-range" "dota_range_display 700/900/1100/1300" bind "h" "+range"
If u don't/didn't understand wut i wrote, no need to understand, or just search on google
@ed
i wouldnt want that range perimeter green circle shit to be visible all the time. i do know what u wrote,
tried it before. pretty much distracting lol
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agree?