The new patch is ridiculously big. In fact, it is so huge it took us two days of non-stop Dota to form an initial impression. Turns out, there are way too many things to discuss and analyse to fit into a single blog post, so instead we are going to highlight some of our most interesting and surprising findings.
This is possibly the most surprising bit, given the sheer size of the patch, but the Dota fundamentals are largely intact. In fact, we would argue that due to no map or economy changes, the game works surprisingly similar to the previous patch on the macro level.
The highground push is definitely easier nowadays. Taking the first lane of barracks early on is possible, especially if you are snowballing. Meaning that gaining the map control advantage is both easier and can potentially happen earlier, when it is more meaningful. The new Roshan Banner also feels a lot more intuitive and impactful to use, though it does feel more high risk, high reward.
There are several quality of life changes as well, most notable being the mana bar being always visible. Considering that it was the information readily available regardless, it shouldn’t be a big deal for higher level games, but in an average pub it can potentially increase the level of aggression: punishing an enemy who is out of resources is a good habit and this change should help newer players in its development. It is a bit of an indirect nerf to heroes who sometimes fake their abilities, like, for example Kunkka, but it is still a very welcome QoL improvement.
The two new game mechanics introduced in the new patch are a lot of fun. From a purely pub perspective, they allow for a whole new dimension in theorycrafting and jank buildmaking, something we are personally partial to. Where it can truly shine, though, is competitive play. Having the ability to adjust on the fly and potentially adapt to a counterpick can be a huge difference maker at the highest level of play.
Right now the system is already great, though there are undeniably some over- and under-tuned Facets. Some of them actually make the hero worse than the previous default, which is also slightly questionable, but we have no doubt that Valve will shape the system into something truly great, like they did with Neutral Items. For now, you can check which Facet works better on the Dotabuff hero page.
Finally, we come to the ideas that you can utilise today in your pubs, if you are willing to risk it. We aren’t going to go over the usual suspects: everyone is probably aware that Bladeform Juggernaut, One Man Army Axe, Stonehall Plate Legion Commander and Spectral Blade Wraith King are kind of busted. Instead, we are going to look at potentially janky, but very potent ideas to try.
The hero page paints a very bleak picture for the methodical PA and for a good reason. Despite having a higher multiplier on her ultimate, the 6-hit requirement is just too punishing. It is not being methodical, it is being slow, unless…
Being an effect that you stack on makes it work with Manta Style, which is a game changer, as long as you can actually control your illusions well enough to proc the crit from the real hero, rather than one of the clones. It probably requires a great deal of micro skill on the side of the player, but the potential payoff is a 550% Crit every second attack from the real hero, with illusions setting it up. Is it consistently strong? Probably not. Can it be a fun challenge? Almost definitely.
Position one Dark Seer is, unironically, viable. At least in our opinion. Universal heroes are very strong DPS-wise by default, but Quick Wit Dark Seer takes it to another level, with overlapping DPS-increasing Innate and Aspect.
His innate makes it so that his Intelligence always catches up to his Strength or Agility, depending on which is higher. The Quick Wit Facet gives Dark Seer 0.5 AS per point in Intelligence. The end result is a hero who gets +1.4 damage and +0.5 AS per point of Strength, when building Strength exclusively. Casual Ogre Axe giving +14 damage and +7 AS, on top of all the other benefits is, frankly, busted.
The hero farms incredibly fast, courtesy of Ion Shell. Can lane into most offlaners, can take stack with ease and can join fights relatively early. By building tankiness items exclusively, the hero becomes a fast and hard-hitting monk that has tons of HP, tons of Magic Resistance and high right-click and ability DPS. He also has all the mana to sustain it, while also scaling with the enemy through Wall of Replica.
You can try to make the case for pumping Agi, but due to a big discrepancy between DS Agi (1.8) and Int (2.7) growth the effect isn’t as pronounced. Though you do technically get +1.5 AS per point of Agility, which is a very important DPS attribute, as discussed recently.
We know that the Spectral Blade Facet is technically stronger, but we feel like players are underestimating the Bone Guard. It is a flash-farming Facet with strong pushing potential and a lot of chaotic teamfight presence. And it also makes Lich have close to infinite mana in lane by level five.
Every skelly from Bone Guard gives Lich 2.5% of max mana when dying. Each of them dies twice, so a level one ability already gives lich 10% of his max mana, on top of the 20% max mana he gets from the creep wave.
Bone Guard does have a pretty long cooldown, but if constantly stacking, pulling and killing enemy heroes, Lich should have mana for days. Mana that he can convert into even more kills and lane presence.
It is going to take us a while to figure out the intricacies of the patch. Moreover, some nerfs are more than likely and more than necessary, from the looks of it. So for now we will stay away from talking about stats and meta, instead concentrating on fun, educational ideas to try out or expand on.
For that reason, we also ask you to share your thoughts in the comment section below. The patch is MASSIVE and there is so much to discuss and experiment with, it is literally impossible for a single person to do. Don’t hesitate to propose crazy and janky ideas either — Dota is a beautiful game with unlimited possibilities, so everything can work!
decent.
Another small thing noticed: Marksman on Drow is now separate from Agi giving innate ability. The latter no longer gets turned off when close to an enemy. A huge buff that can be leveraged, imo. Also, getting close to Drow to get rid of her armor/AS/dmg is no longer the best way to deal with the hero.
With these facets, honestly I'd be super on board with the talent tree being scaled back. Standardize it somehow maybe. Sometimes it feels like heroes have been collecting enough aghs bonuses to make an extra hero.
Just played drow. manfight wk 1v1 and i still won coz of the bonus dmg+armour. bullshit hero LOL
jugg is a special fruitcake of its own
Too much in the patch. Every hero now has 2 mystery abilities. Doesn't feel like Dota anymore. I quit.
@iMoD skill issue
- Void Spirit with a similiar buff to Dark Seer, scales way better than before
Patch is decent, but surge of smurfs and returning players ruined matchmaking - almsot every game now is really low quality. I basically lost 700 MMR playing as usual (I know my good old 4k so it's really noticeable when matchmaking changes). Because of that it's hard to enjoy the patch fully. But overall it's a great addition that shakes the game well. There are definitely overbuffed heroes like LC or WK, and there are really weird and weak facets like Terroblade ones. I hope next patches they'll focus on balance a bit.
Also I agree with the article, despite big amount of changes, they're not really drastic or game changing. Most of changes are mere flavor or just alternative way to play hero, but map itself and economy feels the same IMO. Which probably is good thing.
Bladeform is good? weird, it seemed kinda mid to me since you lose it even from being brushed by a melee creep auto for 1 damage.
Late game it's a free eaglesong for your omnislash which isn't BAD, but doesn't seem insane.
dota very cool game ... yeah ... gay creativity
and in team you have AM with eul scepter...axe with ethereal blade and riki with mekasm....good luck!
@Rime
The buff stays for a couple of seconds if you get hit, so there is that. It also helps moving around the map and farm, especially if you get the bubble neutral item. Also Mephitic Shroud Abaddon+Jugg lane is kinda disgusting. In general, though, I think Jugg is just a better hero with +10% damage to front-facing targets. His other facet is equally good
@ElHuron
You could try to get to higher ranks not to have it... But looks like you're fine
@KawaiiSocks If u actually read comments under your posts, pls write an article on how to stay positive after a 12 lose-streak that actually works and why Dota tries so hard to push this fake positivity agenda? Isn't Dota a good sport like many others where stress is present and screaming and maybe cursing is healthy? I mean ... I don't know how to deal with stress, u know I'm obsessed a bit with dota and advices like go rest or "touch some grass" won't help. Btw, my obsession and others obsession is obvious, don't try to negate this, this is why dota milks(scams) us with so much money, I'm ok with this, I don't spend more money on it than I want to but, come one, let's have some real talk. U cant be Beethoven if u were raised in a tribe of cannibals. Ur american mentality agenda kinda sucks, what can we do here???
FUCK YOUR IMPRESSIONS ADD 7.36 FILTER ALREADY TO YOUR SITE IT LITERALLY TAKES LESS THAN 10 MINUTES OF CODING
Jakiro and Silencer are stupidly stronger
@pepega
I think it is less about positivity and more about making mistakes on auto-pilot. Do turn off all communication (both incoming and outgoing), since it seems it is not working in you favor and concentrate on your own gameplay. Do it with intent, though. One trick I sometimes recommend is fully switching between quick-cast and normal cast. If you are on qck go normal and vice-versa. This is a very frustrating experience for the first game or two, but what it does is that it forces you to THINK about what you are doing, as opposed to making plays instinctively and reactively.
Sometimes. especially after a big patch, instincts can be off and your default playstyle model might be very far from optimal. So forcing your brain to actually commit resources to solving problems is a good way to learn in a new environment.
I'd pick brood here
Greetings