With the biggest balance change in Dota 2 yet, Valve has made drastic changes to the map and its terrain, creating several new neutral camps and with them new paths and treelines to look out for.
For supports, this means discovering new ward spots to keep carries safe and to spot out gank rotations and as new rune spots emerge, it'll be more and more difficult to keep track of all of them. Click on any image to enlarge it.
For a while now, Valve has addressed warding directly and has given newer players an easier way to find simple ward spots. By marking certain hills with an eye symbol, beginners have had it easy to find the most simple ways to ward and de-ward.
These hills have come and gone and of course 7.00 has some changes here as well. These ward hills may not be new in the sense that they've not existed before, but slight alterations have been made and their positions as well as the vision a ward provides on top has changed quite a bit.
The "secondary" Radiant jungle, the one around the Secret Shop, has kept his three ward hills, but all three have slight changes around them. The ward hill closest to the T1 tower now has a path around it and the other hill next to it has been removed. The ward on top of it will oversee the T1 tower and the Secret Shop like it used to, while also keeping track of the new shrine.
The second ward hill used to provide vision over both neutral camps on the Radiant side, while also spotting movements on the pathway alongside the river. That pathway is gone and the ward hill no longer provides vision over the ancient camp--no ward hill does now. Instead, it provides vision over 2 rune spots (the one in the river and the one in the secondary Radiant jungle), as well as partial vision over the shrine. Most importantly, this hill provides vision on the Roshan pit entrance.
The third ward hill has been moved further South and is in fact south of the T2 offlane tower, despite being north of it before. A ward here will keep track of the most left Radiant camp, which no other ward hill provides vision over. It will also provide vision over the rune spot, while also giving information about the treeline behind the T2 mid tower.
In the "primary" Radiant jungle, the ward hill to the left has remained largely the same. The trees around it have been moved back to allow easier access, which makes it a bit more difficult for Radiant to sneak a ward there if Dire heroes are present. The vision it provides is pretty much the same, though in addition to the two camps to the left, it now also provides vision over the relocated camp to the right. (The ward should be placed to the most right position on top of the hill to provide more vision, as seen in the picture)
The cliff towards the river has now received a new, dedicated ward hill. Placing a ward here will grant vision over the rune spot in the river, the new shrine and some partial vision in the radiant jungle. For a ward spot that provides vision over both runes (river and jungle), check out the ward spots section further below.
The Dire side yet again has one ward hill less. Both secondary and primary jungle only have two each, 3 of which are basically the ones that have existed previously. Looking into the secondary jungle, we see two very similar ones to the previous ones. A ward hill close to the T1 offlane tower and one behind the T2 offlane tower. The latter has been moved south by just a bit, whereas the former has moved north just a bit. Now, one ward on top of either hill will also provide vision on top of the other hill, something that wasn't possible before.
The southern hill also grants vision over the relocated Secret Shop, as well as the new shrine and neutral camp. The northern hill grants vision over the old neutral camp, but does not provide vision over the rune spot. So while 2 Radiant ward hills cover one rune spot in their secondary jungle, no ward hill in the secondary Dire jungle does so.
Moving into the primary jungle, we'll see the biggest change to the Dire side's ward hills. The ward hill to the West has been moved further south. It replaces the old cliff and it's path. A ward here will oversee both neutral camps to the North, while also providing vision over the rune in the river. Unlike its Radiant counter-part that also provides vision over the same rune, it does not grant good vision on the Roshan pit entrance, as it doesn't cover the Radiant steps at all. The other ward hill remains pretty much the same.
Both sides have received an additional ancient for their prime jungle and a medium camp for their secondary jungle. Roshan's pit has been moved to the top side of the river, between both Radian and Dire jungle.
The biggest terrain change outside of that has been the addition of several stairs and general elevation changes. More camps have been located on lower ground, making it more and more difficult to provide clear vision around a camp for safe farming.
Both respective safe- and offlanes have had their ward placements changed quite drasitcally during the laning stage. With the terrain changes to the jungle, it may not be as obvious to find a good ward spot that'll keep track of both support rotations as well as pulls.
Both of these ward spots provide good vision over most of the jungle area right next to the lane and should keep the offlaner on alert for support rotations. Note that cutting the tree to the bottom right of the Radiant jungle ward will provide vision over the steps to the south of the ward.
There are other ways to ward both jungles and as always, it depends on the state of the game which wards will be useful and which won't be. But here are some other useful jungle and rune/river ward spots.
As for the Roshan pit and its entrance, any normal midlane river ward to the North will be helpful. There are some special ward spots (shown below) that provide optimal vision that have not been common so far.
Every neutral camp has moved, some slightly, some have moved a lot. To keep track of how to stack or block them, here's a collection of all spawn boxes. Pulling both camps (small and hard) is possible for both sides still, though some may find it easier to do so on the Dire side. The offlane can pull the hard camp on either side still.
first madafaka
Well done on all your guides. Thanks for scrambling to get us new info with the craziness of the new patch.
hahaha
Thanks for this!
As for support player, it's too much, need to learn warding, pulling, deward.
^yeah i thought about a comprehensive guide to pulling and dewarding as well, but it'd bee too much to also insert here. Plus I need to figure an optimal method for pulling right now myself (especially for the new camp positions)
https://www.youtube.com/watch?v=89gDroSGTmY This guy has it figured it out for everyone!
I was waiting for this, ty for all your guides mate :)
Thanks Dude!
11 нд
Thanks! Coming from a support (who isnt too great) this helps a TON! But I've been struggling with pulling with the new update... Any sugestions?
This patch makes me want to stop dota
Awesome guide! It helped me a lot. Keep up the good work!
You spend months of your life learning perfect support meta, spawn boxes, pulls, items, rotation paths etc, and one day none of it matters. This is sadly going to take months of my life I don't have anymore to perfect. The only thing that survives crazy patches like this is raw mechanical skill and dedication. It's good to keep things fresh, but relearning 110 hero talent trees and lets face it, a whole new map? This Dota hobby may be coming to a close after the holidays. This was too much
TY for the help :)
@Fucktard. Go ahead, you are a fucktard with 42% win rate and normal bracket. Dont ever come back LOL!
So much places for wards ;D Dewarding will be hard,if enemy support will use other places for wards without there rocks.
People are so scared of change , this is why I love Dota because it's never the same , I love the challenge of learning the new metas and seeing what works and what doesn't , that's what makes this game so damn awesome
The new map is much bigger and it's quite difficult to light up the whole world now...
THEY TOLD ME ITS THE FUTURE! and it is what it is, Player RULES, play the game!.
Was waiting for this..
Thanks!
Good bye dota, so sick of you, 2 matcehs, 2 not scored!!!!
Looking for new game
Haha support2
thanks mate
КРУТА А Я ИГРАЮ С 20 ФПС
Good job
Dota 2 become better and more exciting than last patch..
27th
This patch is so fucking boring and only a copy fo LOL thanks valve for this
Spam treant protector Kappa
Now I know where to deward :D
this games dead
2k pro whining over the update. this game is bound to evolve every day, every year. future is near when we would be playing it over VR or nerve gear. they cant stop because some noobs have wasted their life perfecting moves on old maps.
play or leave. dota will evolve for sure, for good, for the best of us.
and with every update, a player's raw reflexes and mechanical skills are needed to be good. its becoming more farm and item independent, and becoming more skillful. there will be more comebacks and more excitement now.
@乃モ尺ちモ尺Kモ尺 funny you say 2k, when you are 1k mmr.
hahaha!
ty for help <3
meh. boring.
nice
Nice job. Though, it will be great if we have extended analysis of ward spots such as the defensive ward, scout ward, laning ward etc. Since the map is getting bigger and now we face the dominance of trees, means ganker is having advantage points for this.
Я вот с этим повышением через Ctrl вобще не пойму
Было же все нормально кнопка задавалась в настройках, зачем убрали из настроек?????????????? Полнейшее неудобство, Верните кнопку в настройки!!!!!!!!
Может кто знает как через консоль поменять Ctrl на свою кнопку?
http://s019.radikal.ru/i600/1612/91/9418567905d4.jpg
((()nice
I prefer the old map. easy to put wards and sentries. but maybe it's just a matter of time before all of us can easily adapt to the new map tho. and the MK needs to get nerf, too IMBA
icefroga mat ebal
I think we need more warding spot, since it is basically the only way (without true sight like track etc) to know whether the monkey is on the tree or not
wow. this is so unbalanced.
I think that there are buffs to the Dire, now that Roshan is not in their side: The ward hill that give vision of the most left Radiant camp allow you to keep track if Sven is going to farm the stacked Ancient camp for example. Also, is more easy for Dire to ward in the "primary" Radiant jungle, the ward hill to the left; and give you huge information, for example, if you are pushing around Radiant bottom tier 2 tower :D
@Skim, can you make a comprehensive guide about pulling and de-ward-ing please? :3
same old shitty dota 2 , might have been elevated from previous played out form, might have pissed people off away from the game, who cares