Its pretty standart, although few notes:
1) instead of going for so many defensive slots (linkens+manta), I'd go straight for bkb if you feel you're getting burst down too fast, but usually Manta+defensive remnant is enough
2) travels would come to more use at about ~20-25 min instead of 45. You'd save more on tps and overall would be more mobile
Pretty much what AltSk0P said. Linkens plus manta plus Skadi means youre not doing enough damage. Linkens is good some games but not really sure what you were trying to block that game. you should be able to dodge Sven's Stun, Assassinate and Huskar Ult with Sleight, Remnant or Manta. Nothing else seems worth blocking. The manta and Skadi are both reasonable choises but Linkens is only really necessary against things like DOOM and Primal Roar.
Everything else seems pretty standard apart from the late travels. Most people get early travels (usually 1st or 2nd major item) because it greatly speeds up farming and it lets you drop a remnant, TP to base and then come back to lane with the remnant for free.
Blink dagger might have also been useful that game. But its another item that doesn't give damage so try not to have too many of those.
^i ll just pretend i never saw this thread, leaving my pointless comment for no reason
I agree with the points above. In my opinion Travels should be bought early because of the ability to regen for free and also regen in the middle of fights. You can then get back to business with full HP and mana in a moment. You can also farm two lanes at the same time by leaving a remnant to your current position and teleport to another lane. It's good to force enemies to defend their towers, remnant back and push another tower. Travels are simply just so amazing on Ember...
Blink is also very good item on Ember. It makes a mobile hero even more mobile. I usually like to buy it when enemy team has for example a squishy support who you can farm easily. Just drop a remnant, activate your 3rd, blink in, use Searing Chains and try to dodge possible stuns and other disables with Sleight of Fist. Then just remnant the hell out.
0 need for linkens. Point in W at lvl 7 + triple remnant is way too good to delay it. Skadi wasnt doing you any good if you were caught anyway
I am really suprised that I can find such mature community of a game full of toxic kids
^ lul XD im 1.1K sub 50 WR but calibrated at 900 mmr. I want to learn skill based heroes first of every role before i try to climb mmr. My goal is to git gud then climb, not spam slark to 2K. Storm, Ember, and Earth are the most fun 😊
Typical skill build, you should go with that almost every game except for when you are going mid against stuff like QoP where you can put one point into sleight to dodge her dagger. The items choices were fine, bkb was better than having linkens+manta in fights but what people keep forgetting is that ember is a natural split pusher and you can't use bkb every time you get caught. Inb4 someone says "hurr durr dont get caught", yeah that shit's not happening. If the game lasts enough you WILL get caught at least once. You should keep a BKB in your stash though if you have the money.
PS: never ever go ember offlane again.
I always add Magic Wand to my starting items set because without this 4 INT i sometimes run out of mana in the middle of fight.
His all spells cost together 420 mana. With just aquila you cannot use ur remnant twice for catching foes. Wand solve that issue until ur mana pool is larger from lvl stat gain.
For me the best order is PMS -> bottle -> Wand -> Aquila -> BoT -> BF -> What is needed.
@ Meka take a look at the total dmg 100 • 3 = 300 > 120 • 2 = 240
DURATION: 1 / 2 / 2 / 3
RADIUS: 400
DAMAGE PER SECOND: 80 / 60 / 120 / 100
TOTAL DAMAGE: 80 / 120 / 240 / 300
UNIT COUNT: 2
CAST POINT 0s
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http://www.dotabuff.com/matches/2445540293/builds Im new to the hero, i like him and you may say im ok at playing him. R8 my build?